|
Post by Master of Dungeons on May 20, 2014 16:48:07 GMT
I am going to do one more class for now to round out the options. The warrior class is probably going to be the most customizable, which is why I am handling it last, since I have to allow for structure, yet creativity.
After I complete the warrior class I will finish out the town and we will be good to start.
As we go, additional "class options" will become available. If you've ever played D&D 3.0/3.5, they will work exactly like prestige classes. These will basically take over for your leveling purposes and you will gain abilities accordingly. They are going to be designed for an extremely focused specialization and have more potent abilities, but likely those abilities will be applicable in less situations.
Also, please keep in mind that this is going to be roleplay focused so you will have to think out of the box to compensate for your class' weaknesses. Weaponry will be varied and can offer key advantages, so make sure to evaluate the benefits of things you find.
Levels will be awarded at my discretion and will tie into how much progression has been done and not necessarily how much combat has been done.
Feel free to ask any questions.
|
|
Chel
New Member
Posts: 3
|
Post by Chel on May 23, 2014 3:16:07 GMT
Awesome! Thank you so much for picking this back up.
|
|
|
Post by Master of Dungeons on May 28, 2014 14:45:36 GMT
No problem! I'm going to try to do some more this week once I've caught up on some work.
|
|
Sroy
New Member
Magic rules and your pathetic weapons will not prevail.
Posts: 4
|
Post by Sroy on Jun 2, 2014 16:01:22 GMT
Sounds swaggy
|
|
|
Post by Master of Dungeons on Jun 3, 2014 14:54:51 GMT
More like saggy.
|
|